better deformations. fewer wizard sleeves and weird yoga position. |
an interdisciplinary project partnering a character TD from texas a&m and an animator from san jose state.
Tuesday, April 24, 2012
some skinning done
Saturday, April 21, 2012
completed controls with basic smooth bind
controls and hierarchy pretty much fully established. the entire rig scales, rotates, and translates uniformly from the global controller. still has a couple of issues, chiefly skin weights and lack of leg IK/FK switch.
some kind of weird yoga |
Labels:
3d,
animation,
cg,
control systems,
maya,
rigging,
sjsu,
skin weights,
tamu
Tuesday, April 17, 2012
hand curl with set-driven keys
full hand curl |
single finger curl |
the hand controller has a 'hand curl' attribute that controls the curl of all the fingers. each finger can also be individually curled. all of these set-driven keys are created by a Python script.
Friday, April 13, 2012
arm and controls update
here are a few more screen caps of the rig. i updated some of the controls based on feedback during class, including the hips con and way the feet and pole vectors appear. reverse foot has been implemented with set-driven keys, and the IK/FK switch is working on the left arm.
nothing is skinned yet. joint building and hierarchy are progressing. much work to do for the weekend.
reverse foot joints |
toe and ball roll flexed |
arm in IK mode |
arm in FK mode |
updated controls w/ left arm in IK mode |
x-ray view |
nothing is skinned yet. joint building and hierarchy are progressing. much work to do for the weekend.
Labels:
3d,
animation,
biped,
cg,
control systems,
ik fk switch,
maya,
rigging,
sjsu,
tamu
Wednesday, April 11, 2012
april rig update: controls
i got around to setting up alisha's control system today. the controls strive to address the requirements identified in earlier posts, and are color-coded for visual clarity. shapes and placement are heavily influenced by the norman rig.
here is an x-ray view that shows the bones and spine control handles:
the parenting and hierarchy are not fully established yet, and no skinning has been done. the rig still needs a 'key control' and necessary interfaces to handle IK/FK switching when required.
it's my goal to give angie a semi-working version of this rig to play around with by sometime this weekend.
here is an x-ray view that shows the bones and spine control handles:
the parenting and hierarchy are not fully established yet, and no skinning has been done. the rig still needs a 'key control' and necessary interfaces to handle IK/FK switching when required.
it's my goal to give angie a semi-working version of this rig to play around with by sometime this weekend.
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